1 Temple of the False God
So why wouldn't we want to get value from those Enter effects over and over (and over)
Interested in tapping your opponents lands during their upkeep to Time Walk them
Kyoshi Warriors Invasion Reinforcements White Lotus Reinforcements Earth Kingdom Soldier Compassionate Healer Jet, Freedom Fighter Serpent's Pass The Cave of Two Lovers Tolls of War TierB- Bender's Waterskin Momo, Playful Pet Sokka, Lateral Strategist Gran-Gran Forecasting Fortune Teller Earth Kingdom Protectors Messenger Hawk The Mechanist, Aerial Artisan Agna Qel'a Deadly Precision Cat-Gator TierC+ Badgermole Knowledge Seeker Sold Out Kyoshi Battle Fan Firebending Lesson Airbender's Reversal Glider Kids Guru Pathik Boiling Rock Prison Kyoshi Village Misty Palms Oasis Watery Grasp Canyon Crawler Octopus Form TierC Jeong Jeong's Deserters Fire Nation Warship Merchant of Many Hats First-Time Flyer Pretending Poxbearers Toph, the Blind Bandit Enter the Avatar State Otter-Penguin Katara, Bending Prodigy It'll Quench Ya

The best Rise of the Floodborn deck for beginners: Amber and Sapphire Play as many cards as you can and watch the numbers go up Rise of the Floodborns Amber and Sapphire starter deck is built around characters from Snow White and the Seven Dwarfs
Lower numbers are generally more exciting, but if you open the biggest number in a run (like a 500/500), thats usually worth more than a middling number, too