This deck works 100% of the time in theory, but only 60% of the time in reality
Its in a similar design space to commanders that give your creatures blitz or something like it, though you're never down the creature card
I find the hate for it to be very silly and find the archetype incredibly fair, especially compared to what your average Artifact, Lands, Enchantress, Treasure / Food / Clue deck is doing these days
He has been playing Magic: The Gathering since 7th Edition in 2002 and values flavorful and fun gameplay over competitively optimized decks
Her counters are straight up Indestructible counters
On his own, he is a blue and black Dragon that costs six mana and enters with three power and five toughness in addition to the Deathtouch ability, which lets him kill any creature he damages