Draconic Destruction Starter Commander Deck Atarka, World Render | Illustration by Camille Alquier Commander (1) Planeswalker (1) Creature (28) Akoum Hellkite Demanding Dragon Draconic Disciple Dragon Mage Dragonkin Berserker Dragonlord's Servant Dragonmaster Outcast Dragonspeaker Shaman Drakuseth, Maw of Flames Dream Pillager Drumhunter Flameblast Dragon Foe-Razer Regent Furnace Whelp Harbinger of the Hunt Hoard-Smelter Dragon Loaming Shaman Mordant Dragon Rapacious Dragon Runehorn Hellkite Sakura-Tribe Elder Savage Ventmaw Scourge of Valkas Steel Hellkite Thunderbreak Regent Thundermaw Hellkite Tyrant's Familiar Verix Bladewing Instant (8) Beast Within Blossoming Defense Hunter's Insight Magmaquake Provoke the Trolls Return to Nature Spit Flame Unleash Fury Sorcery (9) Chain Reaction Clan Defiance Cultivate Harmonize Hunter's Prowess Primal Might Shamanic Revelation Sweltering Suns Vandalblast Enchantment (6) Crucible of Fire Dragon Tempest Elemental Bond Fires of Yavimaya Frontier Siege Garruk's Uprising Artifact (7) Arcane Signet Atarka Monument Commander's Sphere Dragon's Hoard Sol Ring Swiftfoot Boots Talisman of Impulse Land (40) Cinder Glade Command Tower Forest x12 Game Trail Haven of the Spirit Dragon Kazandu Refuge Mountain x18 Path of Ancestry Rugged Highlands Shivan Oasis Temple of Abandon Timber Gorge I think all of the Starter Commander decks are pretty solid entry points for players
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Macros are best suited for predictable loops
Fires of Invention decks can play the MDFCs as lands or cast them as spells, whatever is more convenient
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6 Molten Exhale Cant Have Enough Removal Speaking of removal spells, Molten Exhale is a very solid choice to pick for anyone running red in their decks, slotting into either a Temur, Jeskai, or Mardu deck easily since they all have access to red mana
Should Fetch Lands be legal in Historic, theres little doubt that most decks will want them