The learning curve wasnt exactly helped by the decision not to include any reminder text for phasing, forcing players to consult printed rulebooks from Mirage starter decks
What it lacks in compatibility and customization is made up for in the variety of play modes and the ability to turn your unwanted cards into resources
WUBRG decks are always a little tricky to judge if they're not blatantly powerful right out of the box, and because the theming of this deck is so cool, it feels disruptive to try and make upgrades to it, so it's almost a case of being a precon that you shouldn't upgrade, but yet it desperately needs it
Disney Lorcana 's dual-Ink cards will debut in Archazia's Island, and they seem to be designed as powerful cards that have a built-in restriction in the form of forcing players to use those two colors in a given deck
As you can imagine, control decks love this kind of mechanics because they can just use Boss Orders a couple of times and wait until you deck out
Poppet Stitcher / Poppet Factory Poppet Stitcher is one of many Young Pyromancer variants with a token payoff on the back, which is very uncharacteristic of a blue card