It relies on combos and timing when to play your cards, with several of the included characters triggering their effects upon entering or leaving the play area
That, or they also have some big stuff and are able to counter yours and win with theirs or just counter yours with theirs
In a normal situation, the Wurm would deal 15 damage to the Colossus, and with only 11 toughness the Colossuss health would be reduced to zero, sending it to the graveyard
Thanks to the three-year rotation, Wizards is planning to develop archetypes over time, similarly to how blocks did things
This is an incredibly fun, themed, cohesive deck, that focuses on winning by creating tons of value using graveyard shenanigans to overcome your opponent!
They will continue to use the normal, printed versions of each card, and the cards from Alchemy: Innistrad will not be legal there