Of course, three mana to steal a creature is a lot in Modern, particularly if we need mana to then sacrifice it, but then I remembered this card: Modern is full of super powerful creatures that happen to cost three mana or less
So, by keeping a minimum of three Stamina, you can be prepared for when a really enticing offer appears that you dont want to pass up
That can be huge with damage based board wipes like Blasphemous Act as it turns it into an amazing finisher
Main phase 2 allows for additional spellcasting, and the end phase concludes the turn by necessitating the discard of excess cards
First, whenever a creature you control dies, each opponent has to exile a creature of their own--this reminds me of a card like Grave Pact, only better because the casting cost is two Black versus three Black and exiling is better than sacrificing
Weevil Cards & Collectibles does all three, and thats really the whole reason its known as the best card shop in Enterprise, AL